
The front cover of this EP takes the “Eye of Providence” all-seeing eye motif from a one dollar bill (and the reverse of the Great Seal of the United States). The project, has cost less than a few hundred dollars and is raw-sounding and dangerous.” None of the band have come together to rehearse, produce or engineer. As the band themselves state proudly “F.O.T.K was designed to be as DIY as possible. With members distributed across continents while a global pandemic meant you couldn’t even visit a neighbouring town, F.O.T.K have produced their output in an online environment, each person’s part recorded and sent in to be mixed by Steve Allen. On Flotsam and Jetsam he bubbles like a dalek or the aquaphibians in Stingray.


Lurking among this wall of sound are the gravelly vocals of Kaos (Chaos UK) delivered at full pelt. A distorted bass by Tom Radio (Frustration) fights its way through when the guitars drop away. Between them they capture the big sound you’d expect from latter-era Motorhead. It’s worthwhile pointing out that this is not the overly distorted high-pitched buzz sound that Steve used to propel Disorder in the 1980s but a heavier sound. have a bludgeoning sound driven largely by the relentless drums of Yuji Kawaguchi (Rose Rose) and a twin guitar attack from Steve Allen (Disorder) and Andy Lefton (War//Plague). There is also a vinyl EP and flexi release from Czech label Phobia Records.į.O.T.K. (including 1980s hardcore punk favourites Disorder, Chaos UK and Rose Rose) has made this band “one to watch” and I was lucky enough to purchase one of a limited number of CDs that made it to these shores all the way from Japan. Two players can also play in a co-operative mode to help blast enemies to oblivion.The background of the members of Fear Of The Known aka F.O.T.K.

the last 2 levels are almost impossible (for an action wimp like me, of course). It doesn't have the same staying power as, say, Metal Gear due to simplistic gameplay, but the endless streams of enemies and attractive 3D third-person view should keep any shooter fans happy for quite some time, especially joystick experts.

As a shoot-everything-that-moves (and even those that don't, such as warehouses), Cabal is quite entertaining. Enemies range from terrorists, to tanks, choppers, and the final "war machine" that will take a lot of reflexes and determination to defeat. There are 5 progressively harder levels that will take you from the beach, to inside the stronghold and into the scorching desert. The goal is straightforward: penetrate the terrorists' stronghold and shoot everything in sight. Cabal is a fun early commando shooter that doesn't stand the test of time very well, although it was well ahead of its time in terms of well-animated enemies and the sheer variety of them.
